Recent detections
Server / bridge
Saved DayZ Characters
players.db metadata| DB ID | UID | Alive | Serialized data |
|---|
infiSTAR Saved Snapshot
captured on disconnect| Name | Steam64 | Saved | K/D | Health | Items |
|---|
Online players
0 playersScore = anti-cheat strike points (teleport/speed/dupe/etc). Starts at 0. Clear score resets that counter. Kick disconnects the player via the game bridge.
| Name | Steam64 | AC Score | Strikes | Pos | Actions |
|---|---|---|---|---|---|
| No player snapshot yet. Start DayZ with infiSTAR mod. | |||||
Detection log
Banlist
| Steam64 | Meta |
|---|
Add ban
Writes to server banlist and queues a ban action for the game bridge.
Livemap — Chernarus
drag to pan · wheel to zoomAction queue / notes
Admin Audit Log
who did whatServer Watchdog
BattlEye RCON Terminal
Password is read only from the configured environment variable.
Schedules
Outgoing Webhooks
Moderation Lists
Player Watchlist
Admin Accounts
Account directory
Manage roles, reset passwords, and revoke access.
Create account
Change my password
Changing your password signs out your current session.
infiSTAR Checks
Core Detection Engine
Master switch for anti-cheat detection and strike scoring. The web panel, live map, player list, bans, and admin actions remain available when this is off.
Movement / Teleport
Server samples position every 250ms. It calculates distance ÷ elapsed time, then compares instant and multi-sample average speed. A position jump beyond the teleport distance in under 2 seconds creates a higher-weight strike. Use tolerance for laggy hosts.
Fly / Noclip
Disabled because terrain height alone cannot distinguish flying from roofs, towers, bridges, and platforms.
Combat Hit Rate
Uses authoritative damage events, not client aim angles. It adds a strike when consecutive server hits are faster than the minimum interval, or total hits within a rolling 1-second window exceed the maximum. This detects impossible event rates, not “good aim”.
Hit Range
Compares server-side attacker and victim positions at each hit. It has separate melee and projectile ceilings. Set projectile ceiling above the longest legitimate weapon/mod range.
Inventory / Dupe Signals
Looks for sudden inventory growth, bursts of identical non-stackable items, and unusual stack quantities. Natural fruit, stones, ammo, nails, seeds, and money-like types are excluded from the stack heuristic.
Health Integrity
Records authoritative health changes. Large instant heals or a significant damage event with no expected health loss are signals only; mods with custom medical systems may need higher values.
Kick Ghost Cleanup
On a force-kick only, snapshots the inventory and deletes the kicked entity after disconnect to prevent a lootable ghost. It never scans or deletes entities during normal player login.
Headshot Ratio Monitor
Tracks the ratio of headshots to total PvP hits. Aimbots typically sit at 60–95% headshots; legitimate players are far lower. Only player-vs-player hits are counted (AI/animals are excluded to avoid skewing the ratio).
Reconnect Rate Limiter
Rapid reconnect is a classic dupe setup vector. Tracks (re)connects in a rolling window and strikes when a player exceeds the configured count. History survives logout so reconnects across disconnects are counted.
Strike Velocity Escalation
Closes the "slow cheater" evasion where strike decay keeps a player under the ban threshold. If a player accrues a large amount of strike score in a short window, escalate directly to ban (or kick if ban is disabled), bypassing the absolute threshold.
Forbidden Item Blacklist
Auto-delete + strikeItems whose type matches the list below are automatically deleted from a player's inventory and trigger a strike. Use this for known cheat-spawned or debug items. Items are always deleted (even in dry-run) to neutralize the cheat; strikes are gated by dry-run.
Dry Run Mode
When enabled, every would-be strike, kick, and ban is logged with a [DRYRUN] prefix but no kicks or bans are executed. Essential for tuning detection thresholds on a live population without disrupting players. Banned items are still deleted to neutralize cheats.
Automatic Action
Each signal adds weighted strike score. Auto-kick disconnects at its threshold; auto-ban adds the Steam64 to the server banlist and disconnects at its threshold. Keep both off while you establish normal behavior.
Web Bridge Cadence
Performance vs freshnessThese control independent local files. Lower values feel more responsive but consume more server time and disk I/O. Runtime settings reload is intentionally fixed at 1500ms and is not configurable.
Detection Logging
Runtime logging controlsScript logging is useful for development. File logging powers the webpanel detection history.
Item Spawn Check
Detects items appearing in a player's inventory without a legitimate source.
Stance Transition
Flags instant stance changes (prone↔stand) that bypass animation timers.
FOV Zoom Limit
Detects abnormal FOV zoom values used by ESP/zoom hacks.
Recoil Control
Flags sustained fire with no recoil pattern (no-recoil hacks).
Trajectory Validation
Flags hits from impossible angles relative to attacker facing.
Damage Multiplier
Flags abnormal damage-per-hit spikes (damage multiplier hacks).
Fire Rate Limiter
Flags weapon fire faster than the configured minimum interval.
Reload Speed
Flags instant reloads (reload animation bypass).
Stamina Drain
Flags infinite sprint (stamina not draining while running).
Stats Decay (Hunger/Thirst)
Flags frozen hunger/thirst stats while player is active.
Temperature Freeze
Flags body temperature not changing over time.
Bleed Bypass
Disabled because generic damage does not guarantee a bleeding source in DayZ.
Broken Legs Bypass
Flags running/sprinting with broken legs.
Vehicle Speed
Flags vehicles exceeding the configured speed limit.
Vehicle Teleport
Flags vehicle position jumps exceeding the distance threshold.
Vehicle Spawn Age
Flags vehicles spawned too quickly after the previous one.
Lockpick Speed
Flags instant lockpicks (lockpick animation bypass).
Base Build Bypass
Flags building through walls or at impossible speed.
Raid Speed
Flags instant base destruction (raid timer bypass).
Trader Exploit
Flags negative-price or otherwise exploitative trader transactions.
Cargo Dupe
Flags rapid cargo moves that indicate item duplication.
Attachment Dupe
Flags rapid attachment swaps that indicate duplication.
Magazine Dupe
Flags rapid magazine reloads that indicate duplication.
Drop Dupe
Flags rapid item drops that indicate duplication.
Combat Log
Flags disconnecting within the combat window after taking or dealing damage.
Logout Position
Disabled because terrain-only height incorrectly flags roofs, towers, bridges, and platforms.
Login Loot
Flags players logging in with more items than the configured maximum.
Excluded from Anti-Cheat
Steam64 / DayZ PlayerIdentity.GetPlainId() values that bypass anti-cheat strikes and enforcement. This is not a BattlEye GUID list.
Admin Steam64 IDs
Steam64 IDs recognized as server admins (inherits whitelist protection automatically).
Name Validation
Flags names that are too short, too long, or match banned patterns.
SteamID Validation
Flags invalid Steam64 ID format (must be 17 digits starting with 7656). Uses the built-in identity strike weight.
IP Rate Limit
DayZ 1.29 does not expose remote IPs to Enforce Script. This setting is reserved for the hosted connection service and currently performs no local check.
VPN / Proxy Detection
Reserved for the hosted connection service because local DayZ scripts cannot access player IP addresses.
Account Age Gate
Flags accounts younger than the minimum age. Off by default (requires Steam API integration).
Playtime Gate
Flags accounts with less than the minimum playtime. Off by default.
Chat Spam
Flags excessive message rate in chat.
Chat Filter
Flags banned words/URLs in chat messages.
Voice Spam
Flags excessive voice channel usage.
Command Injection
Flags malicious command patterns in chat (e.g. script injection).
Macro Detection
Flags repetitive action patterns indicating macro/bot usage.
AFK Farming
Disabled because being stationary alone is not evidence of resource farming.
World Item Dupe
Flags suspiciously high counts of identical ground items near a player.
Persistence Tamper
Disabled locally. Normal persistence callbacks are not tampering evidence; this requires external file validation.
Log Spoofing
Flags chat messages that impersonate admin/server log prefixes.
RPC Abuse
Generic numeric ranges are disabled because CF, COT, Trader, and other legitimate mods use high RPC IDs.
Mod Whitelist
Flags players using mods not in the allowed list. Off by default.
Saved under profiles/infiSTAR/web/settings.txt. The server reloads it every 1.5 seconds.
Webadmin
Local development recovery: stops all DayZDiag processes, deletes the offline character database, then restarts the server. World loot/storage is retained.
How this connects
This panel reads/writes files under the DayZ -profiles folder:
infiSTAR/detections.loginfiSTAR/bans.txtinfiSTAR/web/players.json(written by game mod)infiSTAR/web/actions.jsonl(web → game queue)
No client-side “secret AC”. Admins use this UI; the game server remains authoritative.
infistar.de · local panel for DayZ SA dev.